Get-A-Grip Chip Review

All Chip wanted to do in life is work at his minimal wage (aka zero pay) job at the local robot assembly factory. But one day, a localized event of catastrophic portions causes the factory’s production line to go awry. Toxic waste vats are spilling, saws are buzzing, and lasers are lasering. Now out of work, Chip’s sole job is to grapple and platform out of the factory but not without saving his comrades, the Battery Bots, along the way. Welcome to Get-A-Grip Chip.

50 ways to leave your workers

As a robot, Chip differs from your typical platformer protagonist as he was not engineered to be capable of jumping. Yep. You’re playing a platformer without the basic ability to jump. So how can you get from point A to point B without walking off a ledge into a spike pit? You get a grip! … Chip. Our adorable little bot may be a slave to gravity’s pull, but built into his metallic noggin is a magnet slash grappling hook. Throughout the 30 levels you’ll come across in five different worlds (why does a single factory even have that many worlds?), there exists bolts that your handy magnet is able to extend, hook itself onto, and propel Chip toward. Through the power of physics, you’re able to swing across gaps and reach heights you wouldn’t be able to reach even if you could jump. It’s a creative take on the platforming genre as one of the most basic movement functions have been taken away from you and replaced with an unusual form of movement you’ll need to master in order to survive your former place of employment.

And there’s tons of reasons why you’ll need to learn how to use your magneto hook. The first level is a cakewalk, with not too many dangers outside of pitfalls. But each level is fraught with dangers, progressively introducing new hazards or even theming a level based on a single feature. Tilting Towers for instance will have Chip attempt to balance himself on walls of tall blocks that constantly sway back and forth like a metronome, floating on pools of molten lava. Meanwhile, Launcher Bolts is a level where almost every bolt you latch onto will propel you forward like a cannonball, which is cool until you get too cocky and launch yourself into a spike specialized in piercing robotic armor. Get-A-Grip Chip’s levels will always have the same objective of traversing through carefully placed obstacles to get to the exit, but varies each and every level to constantly entertain the player with a different environment every time.

Are robots capable of feeling emotions? Scattered through each level are Battery Bots that Chippy Boy is able to save, but they’re not always easy to find. Sometimes, a Battery Bot will be right next to an obstacle you have to avoid coming into contact with, but you’ll clearly see the bot. Other times, a Battery Bot will be inside a vanishing wall or in an area outside the screen that you’ll need to grapple to in order to reveal it, requiring the player to pay attention to their surroundings. Is Chip saving these bots out of the goodness of his theoretical heart? No. See, in order to unlock more worlds and levels, you need to find a specified amount of bots to continue unlocking them. Chip sees this. Chip knows this. Get-A-Grip Chip isn’t about saving your fellow workers from their plight of being eternally stuck on an assembly line. It’s about the story of one robot’s exploitation of his downtrodden compatriots in order to selfishly escape the confines of his prison all on his own. Truly a chilling narrative.

Easy come, easy go

Now, I like this game, with its poppy soundtrack and colorful world (or factory) design. But it’s easy! Throughout my playthrough, I never really had much trouble going through most of the levels. It’s not that the placement of the obstacles are meaningless; you’ll need to go about the factory in a puzzle-like manner in order to not end up in need of repairs, and you will find yourself going back to a checkpoint automatically due to an untimely demise. But it doesn’t take an awful amount of effort to figure out what to do in order to progress. Most of the difficulty for Get-A-Grip Chip comes from trying to locate those Battery Bots; completing a level only to find that I missed a single bot irks me. Of course, I’m not asking for this game to be the [Insert Japanese video game that has two words and begins with a D] of platformers, but I wish it was just a little more difficult somehow in its design. Perhaps a time attack mode where you’re timed for each level with limited lives could spice the game up and add more replayability.

Yeah, not much more to say on my end. It’s a fun game, simple in gameplay, but with plenty of different level environments that keeps you glued to Chip’s adventure. I think it’s a great game of choice for folks who aren’t good at difficult and hardcore platformers. Get-A-Grip Chip’s also perfect for a younger audience for the same reason: it’s an easy game, but not a complete cakewalk, and it’s also family-friendly; I doubt Chip is capable of synthesizing curse words anyway. If I’ve managed to maintain your interest through this spiel, then give Chip a go! OSHA-defying workplace hazards await.

Get-A-Grip Chip can be purchased on Steam.

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