Witcheye Review

Released little more than a year ago on mobile phones, Witcheye now finds itself on the Switch and PC. Games that come from mobile to consoles don’t always make the transition smoothly, and Witcheye definitely has mobile-game DNA: on the Switch, you can even choose to play using the touchscreen, as you would a phone, instead of the sticks. Fortunately, Witcheye’s console and PC versions are just as good as the mobile ones.

A retro-platformer (I’m not even sure I’d call it exactly a platformer) with a unique control scheme, Witcheye tasks you with retrieving the treasures stolen by a thieving knight. You do this by flicking an eyeball across levels, killing enemies and bosses and taking back your gems and treasures. You can toss the eye in any direction and halt it in space by pressing any button, and that’s it!

The game is divided into multiple worlds, each with a different theme.

Witcheye manages to keep things interesting by gradually introducing new enemy types and environmental hazards. You start with very straightforward foes: bop something from this direction, or bop that enemy without getting hit by its attack, but soon find yourself going against more elaborate patterns, such as molluscs that hide in their shells or invisible chameleons whose location you have to guess from their attacks. It never felt too hard, though, and the levels are very forgiving: you have several hearts, and when you die you’re immediately sent back to the start of the level. As they only take a handful of minutes each, it never got frustrating.

My favorite part was, without a doubt, the boss fights. While most enemies have easy-to-spot, straightforward patterns, the bosses take things in more interesting directions. Each one is introduced by a short, animated cutscene, and you’re immediately thrown into the fight. With healthbars and attack patterns that change as you damage them, these were definitely the highlight of the game— it’s fortunate the game has a bossrush mode that capitalizes on this.

The bossfights are even better in hardmode, as they get harder to kill as quickly as I did here.

Speaking of modes, once you complete Witcheye’s regular mode, you unlock a handful of new ones, such as the aforementioned bossrush mode and one with increased difficulty. I do wish you had access to the hard difficulty from the get-go: the game’s regular levels felt a bit too easy, and playing the game on hard from the beginning would’ve been better. Other than these modes, those who want a bit more bang for their buck can also try finding all the treasures and gems scattered in the levels.

With colorful visuals and a soundtrack that got my head bobbing more than a few times, Witcheye’s a fun little romp with a unique control scheme. Its short length is enhanced by the presence of different modes, which makes its bite-sized price even more enticing. Those who missed out on it when it first came out on phones now have the perfect excuse to try it out.

Witcheye is available on iOS , Android, and the Nintendo Switch.

It can also be found on Steam here.

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